
AI can ship a hundred ad creatives a week and most will lose. three myths about AI ad creative for mobile games — and the loop that turns it into installs.

what 'good' looks like by genre and platform — and a three-lever framework for telling whether a soft number is your creative, your audience, or your product.

we spent a decade running UA at garena and hit the same ceiling every studio hits — you can only hire so many senior people. numu removes the ceiling. here's what it does today.

a real campaign, start to finish: what numu saw that the team couldn't, what it changed, what it left alone — and the number at the end.

the UA analyst isn't dead — the job moved. the five levers that actually move installs now, and why the edge shifted from spreadsheets to loop speed.

by the time frequency spikes, the CPI damage is already booked. the four leading signals numu watches instead, the thresholds we use, and a 10-minute weekly audit.

advantage+ is the default, IPM signal is noisier, and the old bidding heuristics overshoot. our read from live accounts — and what to change monday.