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guides, updates, and news from the numu team.

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numu.
creative is the last lever.
Jul 24, 2026guides

creative is the new targeting: the audience is automated, so your creatives win the auction.

nielsen says creative drives 56% of sales, targeting ~30%. meta's andromeda just made that physical — the machine picks the audience now, so your mobile game's creatives are the only lever left. why creative is the new targeting.

numu.
ship to spec. iterate the hook.
Jul 24, 2026guides

tiktok playable ads: the build spec, the 2-second rule, and iterating like a static.

playables went industrial — 50–60k shipped a month. the edge isn't having one anymore, it's shipping one the network can read and iterating it faster than it fatigues. the operator build spec and iteration loop.

numu.
don't hand over the keys.
Jul 16, 2026news

agentic advertising is here. why studios still won't hand over the keys.

the platforms went full-auto at cannes — url-to-campaign, advantage+ everywhere. so why won't studios actually let the machine drive? the barrier isn't capability. it's trust — and it's fixable.

numu.
scrappy beats polished.
Jul 13, 2026guides

ugc ads for mobile games: why scrappy beats polished.

the phone-in-hand, sound-on, made-in-an-afternoon ad is quietly out-converting your cinematic trailer. why ugc works for games, the formats that win, and how to make it at volume.

numu.
fun first. install second.
Jul 6, 2026guides

playable ads that convert: a teardown by network and genre.

the anatomy of a playable that actually installs — torn down beat by beat, then by network (meta, tiktok, applovin, unity) and by genre, with the patterns that win on each.

numu.
AI ads that look like your game.
Jul 4, 2026guides

the generic AI look is a grounding problem, not a model problem.

AI can ship a hundred ad creatives a week and most will lose. three myths about AI ad creative for mobile games — and the loop that turns it into installs.

numu.
know what 'good' actually costs.
Jul 2, 2026guides

mobile game UA benchmarks 2026: CPI, IPM and ROAS by genre.

what 'good' looks like by genre and platform — and a three-lever framework for telling whether a soft number is your creative, your audience, or your product.

numu.
your growth engine, always on.
Jun 24, 2026updates

introducing numu: the growth engine that doesn't sleep.

we spent a decade running UA at garena and hit the same ceiling every studio hits — you can only hire so many senior people. numu removes the ceiling. here's what it does today.

numu.
CPI down 30% in six weeks.
Jun 10, 2026case studies

how numu cut CPI 30% on a live RPG in six weeks.

a real campaign, start to finish: what numu saw that the team couldn't, what it changed, what it left alone — and the number at the end.

numu.
the five levers that move installs.
May 28, 2026guides

mobile game user acquisition in 2026: an operator's playbook.

the UA analyst isn't dead — the job moved. the five levers that actually move installs now, and why the edge shifted from spreadsheets to loop speed.

numu.
frequency lies. these four signals don't.
May 14, 2026guides

creative fatigue on facebook ads: the 4 signals frequency won't show you.

by the time frequency spikes, the CPI damage is already booked. the four leading signals numu watches instead, the thresholds we use, and a 10-minute weekly audit.

numu.
advantage+ changed the rules.
Apr 30, 2026news

what meta's 2026 changes mean for game studios.

advantage+ is the default, IPM signal is noisier, and the old bidding heuristics overshoot. our read from live accounts — and what to change monday.