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guides, updates, and news from the numu team.

numu.
AI ads that look like your game.
Jul 4, 2026guides

the generic AI look is a grounding problem, not a model problem.

AI can ship a hundred ad creatives a week and most will lose. three myths about AI ad creative for mobile games — and the loop that turns it into installs.

numu.
know what 'good' actually costs.
Jul 2, 2026guides

mobile game UA benchmarks 2026: CPI, IPM and ROAS by genre.

what 'good' looks like by genre and platform — and a three-lever framework for telling whether a soft number is your creative, your audience, or your product.

numu.
your growth engine, always on.
Jun 24, 2026updates

introducing numu: the growth engine that doesn't sleep.

we spent a decade running UA at garena and hit the same ceiling every studio hits — you can only hire so many senior people. numu removes the ceiling. here's what it does today.

numu.
CPI down 30% in six weeks.
Jun 10, 2026case studies

how numu cut CPI 30% on a live RPG in six weeks.

a real campaign, start to finish: what numu saw that the team couldn't, what it changed, what it left alone — and the number at the end.

numu.
the five levers that move installs.
May 28, 2026guides

mobile game user acquisition in 2026: an operator's playbook.

the UA analyst isn't dead — the job moved. the five levers that actually move installs now, and why the edge shifted from spreadsheets to loop speed.

numu.
frequency lies. these four signals don't.
May 14, 2026guides

creative fatigue on facebook ads: the 4 signals frequency won't show you.

by the time frequency spikes, the CPI damage is already booked. the four leading signals numu watches instead, the thresholds we use, and a 10-minute weekly audit.

numu.
advantage+ changed the rules.
Apr 30, 2026news

what meta's 2026 changes mean for game studios.

advantage+ is the default, IPM signal is noisier, and the old bidding heuristics overshoot. our read from live accounts — and what to change monday.